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Using nexstar external hard drive on map. The only other thing that matter is that it is in the right directory. Personally I like using the same name that it uses in GC3, but I append the mod name to make sure it is unique. It doesn’t matter what the name is, as long as it isn’t the same as an existing file. This is the easiest, just create a new XML file, with a new name. You either want to add something, modify something or delete something. And in game you need to go to civ content.
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Steam says the world editor comes with Civ III. At a high level there are three things you want to do when modding. So your files must have unique names (even if they aren' in the same directory). NOTE: We use a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. But first we are getting the system working. The plan is to get some Steam Workshop integration in here to help manage this at some point. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one it’s easy to do). How does modding work? Mods are files placed in your My Games/GalCiv3/Mods/ directory. In this post I’ll talk about how modding works in Galactic Civilizations III and show you how I used it to make a new faction for the game, the Ghosts of Abbadon. But, if you really want to make something unique you can go so much further. We give you a bunch of images, traits, abilities and settings to create whatever race you want. In a prior Developer Blog ( ) I talked about all the cool stuff you can do in the Custom Race tool.
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